The highlight of this look at some sub-surface features of Flash MX is an explanation of data-binding. You can associate a widget in Flash MX (and it has all the common ones) to a data set. Update the data set, the widget gets updated as well. This is particularly handy for redundant displays.
Flash Extreme : Flash Undercover Branden Hall hips you to super-useful Macromedia Flash MX features that weren't in the headlines. http://www.macromedia.com/desdev/mx/flash/extreme/ via [Flash Blog]
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